
However to build a colony ship, it needs to use the default colonisation module. If given any ship with the colonisation ability, the AI, even the minor AI will use it to colonise a world.

But they still used the alternative colonisation module to colonise a world (with the initial colony ship). But when I invented an alternative colonisation module tagged as something else, no such thing happened. By the de-activating of colony ship construction by all the major races and then gifting them the colony ship construction tech I learned that the major AI quite quickly invents itself a colony ship and then sets out to conquer the universe. So the initial plan has failed.īut I have learned something. Without this variable the game cannot generate minor races in the first places. I have managed to successfully make colony ships technology dependant, but getting over the basic handicap that prevents the starting minor races from building colony ships has proven difficult to the extreme.Īs far as I can tell, the handicap is linked to the civ-type variable 3, not to technology-tree nor AI personality, nor minor-ness.

At the moment I have been struggling away in an attempt to replace the present minor race system, with one based upon technologies.
