


It's those "bigger" and "badass" moments that ruin the franchise, whereas the horror moments represent some of my finest gaming experiences. It's Gears of War 2 - with Lead Designer Cliff Bleszinski's proclamation of " bigger, better, more badass" - where the seams start to show. Epic can't seem to make up its mind whether Gears of War should be primarily a horror ride or summer-blockbuster action romp. The first two games suffer an essential identity crisis. Three top investment pros open up about what it takes to get your video game funded.
