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Sires gears of war
Sires gears of war











sires gears of war sires gears of war

It's those "bigger" and "badass" moments that ruin the franchise, whereas the horror moments represent some of my finest gaming experiences. It's Gears of War 2 - with Lead Designer Cliff Bleszinski's proclamation of " bigger, better, more badass" - where the seams start to show. Epic can't seem to make up its mind whether Gears of War should be primarily a horror ride or summer-blockbuster action romp. The first two games suffer an essential identity crisis. Three top investment pros open up about what it takes to get your video game funded.













Sires gears of war